Michał Staniszewski is a video game designer. He started his career with the Plastic group, where he gained substantial renown in the demoscene community. Plastic got its big break in 2008, when it started working with Sony and put out a demo of Linger in Shadows for the PlayStation 3. Staniszewski’s later productions were Datura (2012) and Bound (2016). The latter won a Passport award from Poland’s Polityka magazine – the first award granted in the digital culture category.
[ Maker ]